DESIGNING PHYSICAL INTERFACES:
interacting with our world
New Mexico Highlands University
May 31 - June 9, 2004
instructors: eric forman & cynthia lawson
eric@ericforman.com
cynthia@cynthialawson.com
9-12, 1-4 pm
Course Description
This week-long course focuses on physically interactive
technology, enabling your work to sense and respond to its environment.
This course is geared towards people interested in exploring new
possibilities for screen-based and installation art, robotics,
and "smart" architecture. Through current examples,
technical lectures, and hands-on supervised work time, students
will learn the process of building projects which react to physical
interactions, as well as build a series of working prototypes.
Syllabus
Each day in the course will be divided into 4 main
components:
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review of students' work
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introduction of new theory
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observation of examples (other artist work)
-
hands-on supervised workshop
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DATE
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CLASS TOPICS
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ASSIGNMENTS
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Monday May 31 |
ELECTRONICS PRIMER
- Circuit design, Ohm's Law
- Tools: breadboard, multimeter, soldering iron
- LECTURE
NOTES
- Links:
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Brainstorm: Bring 3 ideas of projects to discuss in class- remember,
do not limit yourselves by technology nor time
Create-your-own swtiches: Bring 3 working switches into class.
EXPLORE, EXPERIMENT materials, found objects, physical properties
Consider: What happens with LEDs when I connect them in series?
in parallel? Variations in conductivity...homemade sensors?
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Tuesday June 1 |
BX-24
- What is a microcontroller
- BX - hardware & software
- LECTURE NOTES
- Links:
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CATCH UP! If you did not present today's assignments you are
expected to do so tomorrow
Read Chapter 1 of Chris Crawford's Understanding Interactivity
(now republished as The
Art of Interactive Design and be prepared to discuss in class
Look at Tom Igoe's Physical Computing website (linked above)
and prepare a project critique to present in class tomorrow -
look under Projects, or Journals.
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Wednesday June 2 |
PROGRAMMING
- BasicX Programming Environment
- PutPin, GetPin
- Variables
- LECTURE NOTES
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- Create a combination lock/puzzle "game" with at least
2 inputs & 3 outputs
- Due Saturday: Bring in final project idea w/ some form of prototype
(programming, circuitry, materials, etc.)
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Thursday June 3 |
DIGITAL - IN & OUT & ANALOG IN
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- Bring in a working project that uses Digital AND Analog input
and some form of output. Remember to hide the breadboard!
- Bring in your final project idea AND some form of it:
- Materials (in the process of making something)
- Programming code
- Circuitry
- Prototype
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Friday June 4 |
DAY OFF |
SEE ASSIGNMENTS FROM THURSDAY |
Saturday June 5 |
HIGHER CURRENT DEVICES & SERIAL COMMUNICATION
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- WORK ON FINAL PROJECT!
- Write-up AND draw a diagram representing the inputs and outputs
of your final project. You should be able to fully describe number
of inputs, number of outputs, and what technology is driving each
of them.
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Sunday June 6 |
SERVOMOTORS & FINAL PROJECTS
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- Work on Final projects - you should have all parts (materials
& technology) you need for a full workday tomorrow.
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Monday June 7 |
FINAL PROJECTS
- All day supervised in-class work on final projects. Should
be done by the end of the day.
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- Tie any loose ends with your final projects.
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Tuesday June 8 |
FINAL PROJECTS
- Quiz Review
- FINAL PROJECT PRESENTATIONS
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- Keep us posted on future projects you may work on!
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_books_
To consider for more information on the topics covered in this class:
The Design of Everyday Things, Donald A. Norman ©1990
Doubleday Books; ISBN: 0385267746
If you design at all, or work with people who do, read this. A dated but
lucid approach to the psychology of everyday interaction and how the objects
we deal with could be better designed to match the strengths and weaknesses
of the way we think. His predictions about physical interaction design
and information design, some accurate and some not, are interesting history
lessons eleven years after the first edition.
Art of the Electronic Age, Frank Popper ©1993
Although a bit outdated, this book is an excellent overview of the history
of technology in artistic practices: from mechanical automata, to lasers
and holograms, video and computer art.
The Art of Interactive Design, Chris Craw ford, ©2002 No
Starch Press; ISBN: 1886411840
Written in a very casual style, this book nevertheless is an excellent
and concise summary of what interaction design is, why it is important,
and what problems it brings with it. Anyone seriously interested in interaction
design, physical or not, should read this book.
The following are good references for electronics hobbyists. Take a look
at both, and get one or the other as a general reference, or find an electronics
reference of your own (a few more are listed in Tom Igoe's books
section).
Getting Started in Electronics, Forrest M. Mims III, ©1983,
Forrest M. Mims III
A very basic introduction to electricity and electronics, written in notebook
style. Includes descriptions of the basic components and what they do,
and how they relate to each other.
Practical Electronics for Inventors, 1st Edition. Paul Scherz,
©2000, McGraw-Hill Professional Publishing; ISBN: 0070580782
A more in-depth treatment of electronics, with many practical examples
and illustrations. An excellent reference for those comfortable with the
basic topics. The use of plumbing systems as examples to demonstrate electric
principles makes for some very clear illustrations of how different components
work. Good chapters on sound electronics and motors as well.
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